Interface: IPlatformDriver<TPlayer>
Abstraction over the underlying platform’s event and WebView APIs. Implement this interface to integrate Aurora with a specific multiplayer platform.
Type Parameters
TPlayer
TPlayer = unknown
The native player type provided by the platform (e.g., server or client player object).
Methods
createWebview()?
optionalcreateWebview(id,url,focused,hidden):IWebView
Creates a new WebView instance on the client side.
Parameters
id
Unique identifier for this WebView instance.
string | number
url
string
The URL to load in the WebView.
focused
boolean
hidden
boolean
Returns
An IWebView wrapper around the platform-specific WebView.
destroyWebview()?
optionaldestroyWebview(id):void
Destroys an existing WebView instance.
Parameters
id
The unique identifier of the WebView to destroy.
string | number
Returns
void
emit()
emit(
eventName, ...args):void
Emits a general event to all listeners (server or client).
Parameters
eventName
string
The name of the event to emit.
args
...unknown[]
Arguments to pass along to event listeners.
Returns
void
emitClient()?
optionalemitClient(player,eventName, ...args):void
Emits a client-specific event to a single player.
Parameters
player
TPlayer
The native player object to target.
eventName
string
The name of the client event to emit.
args
...unknown[]
Arguments to pass along to the client listener.
Returns
void
emitServer()?
optionalemitServer(eventName, ...args):void
Emits a server-specific event.
Parameters
eventName
string
The name of the server event to emit.
args
...unknown[]
Arguments to pass along to server-side listeners.
Returns
void
on()
on(
eventName,listener):void
Subscribes to a general platform event (server-side or client-side).
Parameters
eventName
string
The name of the event (e.g., 'playerConnect', 'resourceStart').
listener
(...args) => void
Callback invoked when the event fires; receives the raw event arguments.
Returns
void
onClient()?
optionalonClient(eventName,listener):void
Subscribes to a client-originated event.
Parameters
eventName
string
The name of the client event.
listener
(player, ...args) => void
Callback invoked with the player instance and event arguments.
Returns
void
onServer()?
optionalonServer(eventName,listener):void
Subscribes to a server-originated event.
Parameters
eventName
string
The name of the server event.
listener
(player, ...args) => void
Callback invoked with the player instance and event arguments.
Returns
void